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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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squasher.doc
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Text File
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1990-06-11
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5KB
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126 lines
=================
S Q U A S H E R
=================
requires EGA
(C) SPETER Software, June 1990.
INTRODUCTION
This program is loosely based on a BASIC program titled "squisher and
squasher" from "The big fat Book of Computer Games" by Tim Hartnell, 1984.
This program was written using Borland's Turbo Pascal V.5.
The game requires an EGA or compatible adapter/display.
AIM
The objective is to get a number of bags (of gold), spread over a number of
levels, before one of the monsters gets you!
PLAY
The game is simple but fun to play:
Each level is made of a maze (with holes in it); as you move through the
maze, two monsters are trying to get you! When you have got all the bags
from one level you are placed on the next level. As you move around you
get points for each dot you run-over, and each bag is worth between 500
and 1000 points.
The maze for each level is always slightly different, so you'll never play
on exactly the same maze...
The game can be played on 9 skill levels.
MOVEMENT
Two sets of movement keys can be used:
1) on the keyboard main section:
A (up)
|
Z (down) < (left) -- > (right)
2) on the numeric keypad:
8/up arrow (up)
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4/left arrow (left) --+-- 6/right arrow (right)
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2/down arrow (down)
==============================================================================
ADVANCED NOTES:
The file SQUASHER.INI contains the basic parameters for the game:
1) the name of the file containing the high-score data.
2) the name of the file containing the description of the figures.
3) the name of the file containing the mazes.
4) the number of levels in the game.
5) the number of bags of gold on each level.
All the files used by the program are ASCII (text) files, so they can be
edited using any editor (or a Word Processor with an ASCII save option).
DETAILS OF FILES
1) High-score data file:
This file contains 9 numbers, which are the current high-scores for
each of the nine skill levels!
2) Figures data file:
This file contains the descriptions of the figures used in the game.
The figures are in the following order:
man1 - a person facing out
man2 - a side view of a person - with his back leg at an angle
man3 - a side view of a person - with his back leg "up"
treasure - image like a bag (of gold)
monster1 - squasher - squat figure holding up a hammer
monster2 - squisher - figure somewhat like a scorpion
Each figure is made up of a number of dots (up to 80), in the data
file they have the following format:
40 <-- number of points (pixels) in figure (max = 80)
-1 0 1 0 <-- x y x y
... relative coordinate pairs in the range:
... (x = -4 to 3; y = 0 to 13)
To understand these figures rule up an 8 x 14 grid (-4 to 3 x 0 to 13)
and colour in each square in the list. The shape you make for each
should be similar to each figure in the game!
3) Maze data file:
This file contains the basic mazes used in the game. When the player
moves to a new level the game randomly chooses one of the mazes, reads
it in from the file and then punches a random number of holes in the
walls of the maze!
The format of this file is simple!
6 <-- number of mazes in the file.
X X X <-- a pattern of X's (or some other character)
defining walls 39 chars x 22 lines.
====== <-- rows of ='s used to separate each maze
==============================================================================
REGISTRATION
$10 To register the games disk.
$20 To register and receive the latest copy of the games disk.
SOURCE LISTING
A commented source listing can be obtained by sending $75 to the address
below.
==============================================================================
please address any comments to:
SPETER Software
PO BOX 643
LANE COVE
N.S.W. 2066
AUSTRALIA
==============================================================================